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PICO Enables Two-Way Man-Machine Interaction Friday, August 24, 2007 - Sarah Gingichashvili Home >> News >> Display
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Digital interactive displays, which respond to human touch, have been evolving rapidly in the last few years. Dr. James Patten who works in the field of industrial design advanced the idea of interactive displays to a new level by developing a system that allows a two-way interaction between man and machine.
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The system can be used in complex problem solving tasks. A simple example demonstrated was its ability to maintain an equilateral triangle constructed of three pucks placed on the table. The user can change the location of one or more pucks and the computer will reposition the others so that they will still construct an equilateral triangle, while maintaining in the best way possible the precise location originally chosen by the user. PICO uses the physics of the interaction between objects on the tabletop as a means to optimizing the software reaction's to the user's actions. The user can constrain the motion of any of the pucks using his hands or any other physical object, and the software will re-solve the optimization problem according to the new set of constraints. An interesting example of a problem where this device can be used is demonstrated on Patton's website: the computer is given a map of a specific area and a number of pucks. The user can associate each puck with a specific cellular telephone tower and place it at a desired location of the map projected on the table surface. The target is to maximize the overall network coverage by moving and reconfiguring the towers. The system supports zooming in and out of the map, preserving the original constraints. The computer then tries to place the pucks at the most optimized locations, as specified by the input of the problem. At all times the user is able to guide the optimization process by adding or removing mechanical constraints.
TFOT has covered many of the recent interactive display technologies developed around the world including Microsoft Surface Computing, Simon Greenwold Interactive 3D Virtual Environment, the Swedish smart paper known as paper four, the Interactive livePic and of course Perceptive Pixel's amazing Multi-Touch display. You can watch a video that demonstrates the performance of this system in cellular towers layout problem on Patten's website. |
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